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25-Jul-2017 00:53

Demo writers went to great lengths to get every last bit of performance out of their target machine.Where games and application writers were concerned with the stability and functionality of their software, the demo writer was typically interested in how many CPU cycles a routine would consume and, more generally, how best to squeeze great activity onto the screen.Gradually, these static screens evolved into increasingly impressive-looking introductions containing animated effects and music.

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This created a competitive environment in which demoscene groups would try to outperform each other in creating outstanding effects, and often to demonstrate why they felt one machine was better than another (for example Commodore 64 or Amiga versus Atari 800 or ST).

On the ZX Spectrum, Castor Cracking Group released their first demo called Castor Intro in 1986.